Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SkeletonAnimation Member List

This is the complete list of members for castor3d::SkeletonAnimation, including all inherited members.

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >
addObject(SkeletonNode &node, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
addObject(BoneNode &bone, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
addObject(SkeletonAnimationObjectUPtr object, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
AnimationT(AnimationT &&rhs) noexcept=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< SkeletonAnimation >castor3d::SkeletonAnimationfriend
BinaryWriter< SkeletonAnimation >castor3d::SkeletonAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >
getAnimable() constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getName() const noexceptcastor::NamedBaseT< T >inline
getObject(SkeletonNode const &node) constcastor3d::SkeletonAnimation
getObject(BoneNode const &bone) constcastor3d::SkeletonAnimation
getObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
getObjects() constcastor3d::SkeletonAnimationinline
getOwner() constcastor::OwnedBy< Owner >inline
getRootObjects() constcastor3d::SkeletonAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
hasObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
isEmpty() constcastor3d::AnimationT< Engine >inline
m_animablecastor3d::AnimationT< Engine >protected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_namecastor::NamedBaseT< T >protected
m_rootObjectscastor3d::SkeletonAnimationprotected
m_toMovecastor3d::SkeletonAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
ObjectMap typedefcastor3d::SkeletonAnimationprotected
operator=(SkeletonAnimation &&rhs)=deletecastor3d::SkeletonAnimation
operator=(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs) noexcept=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
OwnedBy(Owner &owner)castor::OwnedBy< Owner >inlineexplicitprotected
rename(T name) noexceptcastor::NamedBaseT< T >inline
size() constcastor3d::AnimationT< Engine >inline
SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::SkeletonAnimationexplicit
SkeletonAnimation(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
SkeletonAnimationInstancecastor3d::SkeletonAnimationfriend
updateLength()castor3d::AnimationT< Engine >
~AnimationT() noexcept=defaultcastor3d::AnimationT< Engine >virtual