| getCurModelMtx(PipelineFlags const &flags, sdw::Mat4 const &transform) const | castor3d::shader::ModelData | |
| getCurModelMtx(SkinningData const &skinning, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) const | castor3d::shader::ModelData | |
| getEnvMapIndex() const | castor3d::shader::ModelData | inline |
| getIndexCount() const | castor3d::shader::ModelData | inline |
| getIndexOffset() const | castor3d::shader::ModelData | inline |
| getMaterialId() const | castor3d::shader::ModelData | inline |
| getMeshletCount() const | castor3d::shader::ModelData | inline |
| getModelMtx() const | castor3d::shader::ModelData | inline |
| getNormalMtx(bool hasSkin, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelData | |
| getNormalMtx(PipelineFlags const &flags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelData | |
| getPrvModelMtx(PipelineFlags const &flags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelData | |
| getScale() const | castor3d::shader::ModelData | inline |
| getVertexCount() const | castor3d::shader::ModelData | inline |
| getVertexOffset() const | castor3d::shader::ModelData | inline |
| isShadowReceiver() const | castor3d::shader::ModelData | inline |
| ModelData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::ModelData | inline |
| modelToCurWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelData | |
| modelToPrvWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelData | |
| modelToWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelData | |
| worldToModel(sdw::Vec4 const &pos) const | castor3d::shader::ModelData | |
| worldToModel(DerivVec4 const &pos) const | castor3d::shader::ModelData | |