Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::DefaultRenderComponent::RenderShader, including all inherited members.
createData(castor3d::SubmeshComponent const &component) override | castor3d::DefaultRenderComponent::RenderShader | inlinevirtual |
getShaderSource(Engine const &engine, PipelineFlags const &flags, ComponentModeFlags const &componentsMask, ast::ShaderBuilder &builder) const override | castor3d::DefaultRenderComponent::RenderShader | virtual |
operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |