#include <DefaultRenderComponent.hpp>
◆ createData()
◆ getShaderSource()
void castor3d::DefaultRenderComponent::RenderShader::getShaderSource |
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Engine const & | engine, |
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PipelineFlags const & | flags, |
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ComponentModeFlags const & | componentsMask, |
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ast::ShaderBuilder & | builder ) const |
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overridevirtual |
Retrieves the shader source matching the given flags.
- Parameters
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[in] | engine | The engine. |
[in] | flags | The pipeline flags. |
[in] | componentsMask | The nodes pass components flags. |
[in] | builder | The shader builder. |
Implements castor3d::SubmeshRenderShader.
The documentation for this struct was generated from the following file: