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Castor3D 0.17.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::Meshlet |
Data for one meshlet. More... | |
struct | castor3d::MeshletCullData |
Cull data for one meshlet. More... | |
struct | castor3d::MeshletDrawConstants |
Draw constants for one meshlet. More... | |
struct | castor3d::ResourceCacheTraitsT< Mesh, castor::String > |
Namespaces | |
namespace | castor3d |
Typedefs | |
Mesh | |
using | castor3d::MeshCacheTraits = ResourceCacheTraitsT< Mesh, castor::String > |
using | castor3d::MeshCache |
using | castor3d::MeshRes = MeshCacheTraits::ElementPtrT |
using | castor3d::MeshResPtr = MeshCacheTraits::ElementObsT |
using | castor3d::MeshChangeFunc = std::function< void( Mesh const & ) > |
using | castor3d::MeshChangeSignal = castor::SignalT< MeshChangeFunc > |
using | castor3d::MeshChangeConnection = castor::ConnectionT< MeshChangeSignal > |