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Castor3D 0.17.0
Multiplatform 3D engine
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Data for one meshlet. More...
#include <MeshModule.hpp>
Public Attributes | |
| castor::Array< uint32_t, MaxMeshletVertexCount > | vertices |
| castor::Array< uint8_t, MaxMeshletTriangleCount *3u > | primitives |
| uint32_t | vertexCount |
| uint32_t | triangleCount |
| uint32_t | meshletIndex |
Data for one meshlet.
| uint32_t castor3d::Meshlet::meshletIndex |
| castor::Array< uint8_t, MaxMeshletTriangleCount * 3u > castor3d::Meshlet::primitives |
| uint32_t castor3d::Meshlet::triangleCount |
| uint32_t castor3d::Meshlet::vertexCount |
| castor::Array< uint32_t, MaxMeshletVertexCount > castor3d::Meshlet::vertices |