Castor3D 0.16.0
Multiplatform 3D engine
|
#include <SubmeshComponent.hpp>
Public Member Functions | |
virtual C3D_API SubmeshRenderDataPtr | createData (castor3d::SubmeshComponent const &component)=0 |
virtual C3D_API void | getShaderSource (Engine const &engine, PipelineFlags const &flags, ComponentModeFlags const &componentsMask, ast::ShaderBuilder &builder) const =0 |
Retrieves the shader source matching the given flags. | |
Public Member Functions inherited from castor3d::SubmeshSubComponent | |
SubmeshSubComponent ()=default | |
SubmeshSubComponent (SubmeshSubComponent const &)=delete | |
SubmeshSubComponent & | operator= (SubmeshSubComponent const &)=delete |
C3D_API | SubmeshSubComponent (SubmeshSubComponent &&) noexcept=default |
C3D_API SubmeshSubComponent & | operator= (SubmeshSubComponent &&) noexcept=default |
virtual C3D_API | ~SubmeshSubComponent () noexcept=default |
|
pure virtual |
Implemented in castor3d::DefaultRenderComponent::RenderShader.
|
pure virtual |
Retrieves the shader source matching the given flags.
[in] | engine | The engine. |
[in] | flags | The pipeline flags. |
[in] | componentsMask | The nodes pass components flags. |
[in] | builder | The shader builder. |
Implemented in castor3d::DefaultRenderComponent::RenderShader.