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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShadowBuffer, including all inherited members.
| addBinding(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &binding) const | castor3d::ShadowBuffer | |
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::ShadowBuffer | |
| createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::ShadowBuffer | |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ShadowBuffer | |
| getBinding(uint32_t binding) const | castor3d::ShadowBuffer | |
| getData() | castor3d::ShadowBuffer | inline |
| ShadowBuffer(RenderDevice const &device) | castor3d::ShadowBuffer | explicit |
| ShadowsData typedef | castor3d::ShadowBuffer | |
| ~ShadowBuffer() noexcept | castor3d::ShadowBuffer |