Castor3D 0.17.0
Multiplatform 3D engine
castor3d::ReflectiveShadowMaps Member List

This is the complete list of members for castor3d::ReflectiveShadowMaps, including all inherited members.

accept(ConfigurationVisitorBase &visitor)castor3d::ReflectiveShadowMaps
cleanup()castor3d::ReflectiveShadowMaps
getName() const noexceptcastor::NamedBaseT< T >inline
initialise()castor3d::ReflectiveShadowMaps
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
ReflectiveShadowMaps(crg::ResourceHandler &handler, Scene const &scene, RenderDevice const &device, CameraUbo const &cameraUbo, ShadowBuffer const &shadowBuffer, crg::ImageViewId const &depthObj, crg::ImageViewId const &nmlOcc, ShadowMapResult const &directionalSmResult, ShadowMapResult const &pointSmResult, ShadowMapResult const &spotSmResult, Texture const &result)castor3d::ReflectiveShadowMaps
registerLight(Light *light)castor3d::ReflectiveShadowMaps
rename(T name) noexceptcastor::NamedBaseT< T >inline
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)castor3d::ReflectiveShadowMaps
update(CpuUpdater &updater)castor3d::ReflectiveShadowMaps
~ReflectiveShadowMaps() noexceptcastor3d::ReflectiveShadowMaps