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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ReflectiveShadowMaps, including all inherited members.
| accept(ConfigurationVisitorBase &visitor) | castor3d::ReflectiveShadowMaps | |
| cleanup() | castor3d::ReflectiveShadowMaps | |
| getName() const noexcept | castor::NamedBaseT< T > | inline |
| initialise() | castor3d::ReflectiveShadowMaps | |
| m_name | castor::NamedBaseT< T > | protected |
| NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
| ReflectiveShadowMaps(crg::ResourceHandler &handler, Scene const &scene, RenderDevice const &device, CameraUbo const &cameraUbo, ShadowBuffer const &shadowBuffer, crg::ImageViewId const &depthObj, crg::ImageViewId const &nmlOcc, ShadowMapResult const &directionalSmResult, ShadowMapResult const &pointSmResult, ShadowMapResult const &spotSmResult, Texture const &result) | castor3d::ReflectiveShadowMaps | |
| registerLight(Light *light) | castor3d::ReflectiveShadowMaps | |
| rename(T name) noexcept | castor::NamedBaseT< T > | inline |
| render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::ReflectiveShadowMaps | |
| update(CpuUpdater &updater) | castor3d::ReflectiveShadowMaps | |
| ~ReflectiveShadowMaps() noexcept | castor3d::ReflectiveShadowMaps |