![]() |
Castor3D 0.17.0
Multiplatform 3D engine
|
This is the complete list of members for castor3d::ReflectiveShadowMaps, including all inherited members.
accept(ConfigurationVisitorBase &visitor) | castor3d::ReflectiveShadowMaps | |
cleanup() | castor3d::ReflectiveShadowMaps | |
getName() const noexcept | castor::NamedBaseT< T > | inline |
initialise() | castor3d::ReflectiveShadowMaps | |
m_name | castor::NamedBaseT< T > | protected |
NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
ReflectiveShadowMaps(crg::ResourceHandler &handler, Scene const &scene, RenderDevice const &device, CameraUbo const &cameraUbo, ShadowBuffer const &shadowBuffer, crg::ImageViewId const &depthObj, crg::ImageViewId const &nmlOcc, ShadowMapResult const &directionalSmResult, ShadowMapResult const &pointSmResult, ShadowMapResult const &spotSmResult, Texture const &result) | castor3d::ReflectiveShadowMaps | |
registerLight(Light *light) | castor3d::ReflectiveShadowMaps | |
rename(T name) noexcept | castor::NamedBaseT< T > | inline |
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::ReflectiveShadowMaps | |
update(CpuUpdater &updater) | castor3d::ReflectiveShadowMaps | |
~ReflectiveShadowMaps() noexcept | castor3d::ReflectiveShadowMaps |