#include <TextureConfigurationBuffer.hpp>
◆ heightFactor
float castor3d::TextureConfigurationBuffer::Data::heightFactor {} |
◆ isTileAnim
uint32_t castor3d::TextureConfigurationBuffer::Data::isTileAnim {} |
◆ isTransformAnim
uint32_t castor3d::TextureConfigurationBuffer::Data::isTransformAnim {} |
◆ needsYInv
uint32_t castor3d::TextureConfigurationBuffer::Data::needsYInv {} |
◆ normal2Chan
uint32_t castor3d::TextureConfigurationBuffer::Data::normal2Chan {} |
◆ normalFactor
float castor3d::TextureConfigurationBuffer::Data::normalFactor {} |
◆ normalGMult
float castor3d::TextureConfigurationBuffer::Data::normalGMult {} |
◆ rotateU
float castor3d::TextureConfigurationBuffer::Data::rotateU {} |
◆ rotateV
float castor3d::TextureConfigurationBuffer::Data::rotateV {} |
◆ scale
castor::Point3f castor3d::TextureConfigurationBuffer::Data::scale {} |
◆ texcoordSet
uint32_t castor3d::TextureConfigurationBuffer::Data::texcoordSet {} |
◆ tileSet
castor::Point4f castor3d::TextureConfigurationBuffer::Data::tileSet {} |
◆ translate
castor::Point3f castor3d::TextureConfigurationBuffer::Data::translate {} |
The documentation for this struct was generated from the following file: