Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::MeshletBuffers, including all inherited members.
bitangents | castor3d::shader::MeshBuffersBase | |
colours | castor3d::shader::MeshBuffersBase | |
instances | castor3d::shader::MeshletBuffers | |
MeshBuffersBase(sdw::ShaderWriter &writer, PipelineFlags const &flags, uint32_t &firstBinding, uint32_t set, uint32_t stride) | castor3d::shader::MeshBuffersBase | |
MeshletBuffers(sdw::ShaderWriter &writer, PipelineFlags const &flags, uint32_t firstBinding, uint32_t set) | castor3d::shader::MeshletBuffers | |
meshlets | castor3d::shader::MeshletBuffers | |
normals | castor3d::shader::MeshBuffersBase | |
passMasks | castor3d::shader::MeshBuffersBase | |
positions | castor3d::shader::MeshBuffersBase | |
tangents | castor3d::shader::MeshBuffersBase | |
textures0 | castor3d::shader::MeshBuffersBase | |
textures1 | castor3d::shader::MeshBuffersBase | |
textures2 | castor3d::shader::MeshBuffersBase | |
textures3 | castor3d::shader::MeshBuffersBase | |
velocities | castor3d::shader::MeshBuffersBase |