#include <GlslMeshVertex.hpp>
◆ MeshBuffersBase()
C3D_API castor3d::shader::MeshBuffersBase::MeshBuffersBase |
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sdw::ShaderWriter & | writer, |
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PipelineFlags const & | flags, |
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uint32_t & | firstBinding, |
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uint32_t | set, |
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uint32_t | stride ) |
◆ bitangents
sdw::Vec4Array castor3d::shader::MeshBuffersBase::bitangents |
◆ colours
sdw::Vec4Array castor3d::shader::MeshBuffersBase::colours |
◆ normals
sdw::Vec4Array castor3d::shader::MeshBuffersBase::normals |
◆ passMasks
sdw::UVec4Array castor3d::shader::MeshBuffersBase::passMasks |
◆ positions
sdw::Array< MeshPosition > castor3d::shader::MeshBuffersBase::positions |
◆ tangents
sdw::Vec4Array castor3d::shader::MeshBuffersBase::tangents |
◆ textures0
sdw::Vec4Array castor3d::shader::MeshBuffersBase::textures0 |
◆ textures1
sdw::Vec4Array castor3d::shader::MeshBuffersBase::textures1 |
◆ textures2
sdw::Vec4Array castor3d::shader::MeshBuffersBase::textures2 |
◆ textures3
sdw::Vec4Array castor3d::shader::MeshBuffersBase::textures3 |
◆ velocities
sdw::Vec4Array castor3d::shader::MeshBuffersBase::velocities |
The documentation for this struct was generated from the following file: