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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SubmeshRenderShader, including all inherited members.
| createData(castor3d::SubmeshComponent const &component)=0 | castor3d::SubmeshRenderShader | pure virtual |
| getShaderSource(Engine const &engine, PipelineFlags const &flags, ComponentModeFlags const &componentsMask, ast::ShaderBuilder &builder) const =0 | castor3d::SubmeshRenderShader | pure virtual |
| operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| ~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |