Castor3D 0.16.0
Multiplatform 3D engine
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Namespaces | |
namespace | castor3d |
Background | |
enum class | castor3d::SkyboxFace : uint8_t { castor3d::eRight = 0 , castor3d::eLeft = 1 , castor3d::eBottom = 2 , castor3d::eTop = 3 , castor3d::eBack = 4 , castor3d::eFront = 5 , castor3d::eCount , castor3d::eMin = eLeft } |
using | castor3d::BackgroundModelID = uint8_t |
using | castor3d::BackgroundChangedFunc = castor::Function< void( SceneBackground const & ) > |
using | castor3d::OnBackgroundChanged = castor::SignalT< BackgroundChangedFunc > |
using | castor3d::OnBackgroundChangedConnection = OnBackgroundChanged::connection |
castor::StringView | castor3d::getName (SkyboxFace face) |
castor3d::CU_DeclareSmartPtr (castor3d, SceneBackground, C3D_API) | |
castor3d::CU_DeclareSmartPtr (castor3d, ColourBackground, C3D_API) | |
castor3d::CU_DeclareSmartPtr (castor3d, ImageBackground, C3D_API) | |
castor3d::CU_DeclareSmartPtr (castor3d, SkyboxBackground, C3D_API) | |