#include <TextureConfiguration.hpp>
◆ TextureConfiguration()
castor3d::TextureConfiguration::TextureConfiguration |
( |
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default |
◆ AlphaMask
uint32_t constexpr castor3d::TextureConfiguration::AlphaMask = 0xFF000000 |
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staticconstexpr |
◆ BlueMask
uint32_t constexpr castor3d::TextureConfiguration::BlueMask = 0x00FF0000 |
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staticconstexpr |
◆ components
The configuration per RGBA component.
◆ GreenMask
uint32_t constexpr castor3d::TextureConfiguration::GreenMask = 0x0000FF00 |
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staticconstexpr |
◆ heightFactor
float castor3d::TextureConfiguration::heightFactor { 0.1f } |
◆ needsYInversion
bool castor3d::TextureConfiguration::needsYInversion {} |
◆ normal2Channels
bool castor3d::TextureConfiguration::normal2Channels {} |
◆ normalDirectX
bool castor3d::TextureConfiguration::normalDirectX {} |
◆ normalFactor
float castor3d::TextureConfiguration::normalFactor { 1.0f } |
◆ RedMask
uint32_t constexpr castor3d::TextureConfiguration::RedMask = 0x000000FF |
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staticconstexpr |
◆ RgbaMask
uint32_t constexpr castor3d::TextureConfiguration::RgbaMask = RgbMask | AlphaMask |
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staticconstexpr |
◆ RgbMask
uint32_t constexpr castor3d::TextureConfiguration::RgbMask = RgMask | BlueMask |
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staticconstexpr |
◆ RgMask
◆ textureSpace
◆ tiles
uint32_t castor3d::TextureConfiguration::tiles { 1u } |
◆ tileSet
castor::Point4ui castor3d::TextureConfiguration::tileSet {} |
◆ transform
The documentation for this struct was generated from the following file: