| fontUV | castor3d::shader::OverlaySurfaceT< FlagT > |  | 
  | makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic | 
  | makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic | 
  | makeIOType(ast::type::TypesCache &cache, sdw::EntryPoint entryPoint, bool hasPosition, bool isTextOverlay, bool hasTextures, bool isTransition) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic | 
  | makeType(ast::type::TypesCache &cache, bool isTextOverlay, bool hasTextures) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic | 
  | materialId | castor3d::shader::OverlaySurfaceT< FlagT > |  | 
  | OverlaySurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::OverlaySurfaceT< FlagT > | inline | 
  | OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline | 
  | OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline | 
  | position | castor3d::shader::OverlaySurfaceT< FlagT > |  | 
  | SDW_DeclStructInstance(, OverlaySurfaceT) | castor3d::shader::OverlaySurfaceT< FlagT > |  | 
  | set(sdw::Vec2 const &pos, sdw::Vec2 const &uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline | 
  | set(sdw::Vec2 const &pos, sdw::Vec2 const &uv, sdw::Vec2 const &text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline | 
  | texUV | castor3d::shader::OverlaySurfaceT< FlagT > |  |