Castor3D 0.16.0
Multiplatform 3D engine
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Classes | |
struct | castor::NoInit |
Structure used to construct objects but without initialisation. More... | |
Namespaces | |
namespace | castor |
Typedefs | |
using | castor::s8 = int8_t |
using | castor::u8 = uint8_t |
using | castor::byte = uint8_t |
using | castor::s16 = int16_t |
using | castor::u16 = uint16_t |
using | castor::s32 = int32_t |
using | castor::u32 = uint32_t |
using | castor::s64 = int64_t |
using | castor::u64 = uint64_t |
using | castor::usize = size_t |
using | castor::f32 = float |
using | castor::f64 = double |
Functions | |
castor::CU_DeclareVector (byte, Byte) | |
castor::CU_DeclareVector (s32, Int32) | |
castor::CU_DeclareVector (u32, UInt32) | |
Variables | |
static NoInit constexpr | castor::noInit |