Castor3D 0.16.0
Multiplatform 3D engine
Classes | Namespaces | Typedefs | Functions | Variables
CastorUtils.hpp File Reference

Classes

struct  castor::NoInit
 Structure used to construct objects but without initialisation. More...
 

Namespaces

namespace  castor
 

Typedefs

using castor::s8 = int8_t
 
using castor::u8 = uint8_t
 
using castor::byte = uint8_t
 
using castor::s16 = int16_t
 
using castor::u16 = uint16_t
 
using castor::s32 = int32_t
 
using castor::u32 = uint32_t
 
using castor::s64 = int64_t
 
using castor::u64 = uint64_t
 
using castor::usize = size_t
 
using castor::f32 = float
 
using castor::f64 = double
 

Functions

 castor::CU_DeclareVector (byte, Byte)
 
 castor::CU_DeclareVector (s32, Int32)
 
 castor::CU_DeclareVector (u32, UInt32)
 

Variables

static NoInit constexpr castor::noInit