Castor3D 0.16.0
Multiplatform 3D engine
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Reflective Shadow Maps based GI UBO configuration. More...
#include <UbosModule.hpp>
Public Attributes | |
float | intensity {} |
float | maxRadius {} |
uint32_t | sampleCount {} |
int32_t | index {} |
Reflective Shadow Maps based GI UBO configuration.
int32_t castor3d::RsmUboConfiguration::index {} |
float castor3d::RsmUboConfiguration::intensity {} |
float castor3d::RsmUboConfiguration::maxRadius {} |
uint32_t castor3d::RsmUboConfiguration::sampleCount {} |