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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ClustersUbo, including all inherited members.
| addDescriptorWrite(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ClustersUbo | inline |
| addLayoutBinding(ashes::VkDescriptorSetLayoutBindingArray &bindings, uint32_t &index, VkShaderStageFlags stages) const | castor3d::ClustersUbo | inline |
| ClustersUbo(ClustersUbo const &rhs)=delete | castor3d::ClustersUbo | |
| ClustersUbo(ClustersUbo &&rhs) noexcept=default | castor3d::ClustersUbo | |
| ClustersUbo(RenderDevice const &device) | castor3d::ClustersUbo | explicit |
| Configuration typedef | castor3d::ClustersUbo | |
| cpuUpdate(castor::Point3ui gridDim, castor::Point2ui clusterSize, float viewNear, float viewFar, uint32_t pointLightsCount, uint32_t spotLightsCount, ClusterSplitScheme splitScheme, float minDistance, bool enableWaveIntrinsics) | castor3d::ClustersUbo | |
| createLayoutBinding(uint32_t index, VkShaderStageFlags stages) const | castor3d::ClustersUbo | inline |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ClustersUbo | inline |
| createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::ClustersUbo | inline |
| getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ClustersUbo | inline |
| getUbo() const | castor3d::ClustersUbo | inline |
| operator=(ClustersUbo const &rhs)=delete | castor3d::ClustersUbo | |
| operator=(ClustersUbo &&rhs) noexcept=delete | castor3d::ClustersUbo | |
| ~ClustersUbo() noexcept | castor3d::ClustersUbo |