Castor3D 0.16.0
Multiplatform 3D engine
castor3d::AnimatedObjectGroup Member List

This is the complete list of members for castor3d::AnimatedObjectGroup, including all inherited members.

addAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
addObject(SceneNode &node, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Skeleton &skeleton, Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)castor3d::AnimatedObjectGroup
addObject(AnimatedObjectUPtr object)castor3d::AnimatedObjectGroup
AnimatedObjectGroup(castor::String const &name, Scene &scene)castor3d::AnimatedObjectGroup
AnimatedObjectMap typedefcastor3d::AnimatedObjectGroup
findObject(castor::String const &name) constcastor3d::AnimatedObjectGroup
getAnimations() constcastor3d::AnimatedObjectGroupinline
getName() const noexceptcastor::NamedBaseT< T >inline
getObjects() constcastor3d::AnimatedObjectGroupinline
getOwner() constcastor::OwnedBy< Scene >inline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
onMeshAddedcastor3d::AnimatedObjectGroup
onMeshRemovedcastor3d::AnimatedObjectGroup
onSceneNodeAddedcastor3d::AnimatedObjectGroup
onSceneNodeRemovedcastor3d::AnimatedObjectGroup
onSkeletonAddedcastor3d::AnimatedObjectGroup
onSkeletonRemovedcastor3d::AnimatedObjectGroup
onTextureAddedcastor3d::AnimatedObjectGroup
onTextureRemovedcastor3d::AnimatedObjectGroup
OwnedBy(Scene &owner)castor::OwnedBy< Scene >inlineexplicitprotected
pauseAllAnimations()castor3d::AnimatedObjectGroup
pauseAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
rename(T name) noexceptcastor::NamedBaseT< T >inline
setAnimationInterpolation(castor::String const &name, InterpolatorType mode)castor3d::AnimatedObjectGroup
setAnimationLooped(castor::String const &name, bool looped)castor3d::AnimatedObjectGroup
setAnimationScale(castor::String const &name, float scale)castor3d::AnimatedObjectGroup
setAnimationStartingPoint(castor::String const &name, castor::Milliseconds value)castor3d::AnimatedObjectGroup
setAnimationStoppingPoint(castor::String const &name, castor::Milliseconds value)castor3d::AnimatedObjectGroup
startAllAnimations()castor3d::AnimatedObjectGroup
startAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
stopAllAnimations()castor3d::AnimatedObjectGroup
stopAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
update(CpuUpdater &updater)castor3d::AnimatedObjectGroup
~AnimatedObjectGroup() noexceptcastor3d::AnimatedObjectGroup