addAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
addObject(SceneNode &node, castor::String const &name) | castor3d::AnimatedObjectGroup | |
addObject(Mesh &mesh, Geometry &geometry, castor::String const &name) | castor3d::AnimatedObjectGroup | |
addObject(Skeleton &skeleton, Mesh &mesh, Geometry &geometry, castor::String const &name) | castor3d::AnimatedObjectGroup | |
addObject(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass) | castor3d::AnimatedObjectGroup | |
addObject(AnimatedObjectUPtr object) | castor3d::AnimatedObjectGroup | |
AnimatedObjectGroup(castor::String const &name, Scene &scene) | castor3d::AnimatedObjectGroup | |
AnimatedObjectMap typedef | castor3d::AnimatedObjectGroup | |
findObject(castor::String const &name) const | castor3d::AnimatedObjectGroup | |
getAnimations() const | castor3d::AnimatedObjectGroup | inline |
getName() const noexcept | castor::NamedBaseT< T > | inline |
getObjects() const | castor3d::AnimatedObjectGroup | inline |
getOwner() const | castor::OwnedBy< Scene > | inline |
m_name | castor::NamedBaseT< T > | protected |
NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
onMeshAdded | castor3d::AnimatedObjectGroup | |
onMeshRemoved | castor3d::AnimatedObjectGroup | |
onSceneNodeAdded | castor3d::AnimatedObjectGroup | |
onSceneNodeRemoved | castor3d::AnimatedObjectGroup | |
onSkeletonAdded | castor3d::AnimatedObjectGroup | |
onSkeletonRemoved | castor3d::AnimatedObjectGroup | |
onTextureAdded | castor3d::AnimatedObjectGroup | |
onTextureRemoved | castor3d::AnimatedObjectGroup | |
OwnedBy(Scene &owner) | castor::OwnedBy< Scene > | inlineexplicitprotected |
pauseAllAnimations() | castor3d::AnimatedObjectGroup | |
pauseAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
rename(T name) noexcept | castor::NamedBaseT< T > | inline |
setAnimationInterpolation(castor::String const &name, InterpolatorType mode) | castor3d::AnimatedObjectGroup | |
setAnimationLooped(castor::String const &name, bool looped) | castor3d::AnimatedObjectGroup | |
setAnimationScale(castor::String const &name, float scale) | castor3d::AnimatedObjectGroup | |
setAnimationStartingPoint(castor::String const &name, castor::Milliseconds value) | castor3d::AnimatedObjectGroup | |
setAnimationStoppingPoint(castor::String const &name, castor::Milliseconds value) | castor3d::AnimatedObjectGroup | |
startAllAnimations() | castor3d::AnimatedObjectGroup | |
startAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
stopAllAnimations() | castor3d::AnimatedObjectGroup | |
stopAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
update(CpuUpdater &updater) | castor3d::AnimatedObjectGroup | |
~AnimatedObjectGroup() noexcept | castor3d::AnimatedObjectGroup | |