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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::GpuBaseBufferT< AllocatorT >, including all inherited members.
| allocate(VkDeviceSize size) noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
| deallocate(MemChunk const &mem) noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
| getAvailable() const noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
| getBuffer() const noexcept | castor3d::GpuBaseBufferT< AllocatorT > | inline |
| getBuffer() noexcept | castor3d::GpuBaseBufferT< AllocatorT > | inline |
| getMinAlignment() const noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
| GpuBaseBufferT(RenderDevice const &device, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryFlags, castor::String const &debugName, ashes::QueueShare sharingMode, AllocatorT allocator) | castor3d::GpuBaseBufferT< AllocatorT > | |
| hasAvailable(VkDeviceSize size) const noexcept | castor3d::GpuBaseBufferT< AllocatorT > |