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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::DirectLighting, including all inherited members.
attenuate(sdw::Float const attenuation, bool withScattering, bool withDiffuse) | castor3d::shader::DirectLighting | |
coating | castor3d::shader::DirectLighting | |
dielectric | castor3d::shader::DirectLighting | |
diffuse | castor3d::shader::DirectLighting | |
DirectLighting(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::DirectLighting | |
DirectLighting(sdw::ShaderWriter &writer) | castor3d::shader::DirectLighting | explicit |
metal | castor3d::shader::DirectLighting | |
operator*=(sdw::Float const &rhs) | castor3d::shader::DirectLighting | |
operator+=(DirectLighting const &rhs) | castor3d::shader::DirectLighting | |
registerDebug(DebugOutputCategory const &debugOutput) const | castor3d::shader::DirectLighting | |
scattering | castor3d::shader::DirectLighting | |
sheen | castor3d::shader::DirectLighting | |
specular | castor3d::shader::DirectLighting |