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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::DirectLighting, including all inherited members.
| attenuate(sdw::Float const attenuation, bool withScattering, bool withDiffuse) | castor3d::shader::DirectLighting | |
| coating | castor3d::shader::DirectLighting | |
| dielectric | castor3d::shader::DirectLighting | |
| diffuse | castor3d::shader::DirectLighting | |
| DirectLighting(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::DirectLighting | |
| DirectLighting(sdw::ShaderWriter &writer) | castor3d::shader::DirectLighting | explicit |
| metal | castor3d::shader::DirectLighting | |
| operator*=(sdw::Float const &rhs) | castor3d::shader::DirectLighting | |
| operator+=(DirectLighting const &rhs) | castor3d::shader::DirectLighting | |
| registerDebug(DebugOutputCategory const &debugOutput) const | castor3d::shader::DirectLighting | |
| scattering | castor3d::shader::DirectLighting | |
| sheen | castor3d::shader::DirectLighting | |
| specular | castor3d::shader::DirectLighting |