Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | List of all members
castor3d::shader::ObjectIds Struct Reference

#include <GlslObjectIds.hpp>

Inheritance diagram for castor3d::shader::ObjectIds:
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Collaboration diagram for castor3d::shader::ObjectIds:
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Public Member Functions

 ObjectIds (sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled)
 
auto nodeId () const
 
auto morphingId () const
 
auto skinningId () const
 

Constructor & Destructor Documentation

◆ ObjectIds()

castor3d::shader::ObjectIds::ObjectIds ( sdw::ShaderWriter & writer,
ast::expr::ExprPtr expr,
bool enabled )
inline

Member Function Documentation

◆ morphingId()

auto castor3d::shader::ObjectIds::morphingId ( ) const
inline

◆ nodeId()

auto castor3d::shader::ObjectIds::nodeId ( ) const
inline

◆ skinningId()

auto castor3d::shader::ObjectIds::skinningId ( ) const
inline

The documentation for this struct was generated from the following file: