Castor3D 0.16.0
Multiplatform 3D engine
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Holds vertex informations. More...
#include <FaceInfos.hpp>
Public Attributes | |
int | m_index { -1 } |
castor::Array< float, 3 > | m_normal { { 0.0f, 0.0f, 0.0f } } |
castor::Array< float, 2 > | m_texCoords { { 0.0f, 0.0f } } |
bool | m_hasNormal { false } |
bool | m_hasTexCoords { false } |
Holds vertex informations.
bool castor3d::FaceInfos::Vertex::m_hasNormal { false } |
Tells the vertex has a normal.
bool castor3d::FaceInfos::Vertex::m_hasTexCoords { false } |
Tells the vertex has UV.
int castor3d::FaceInfos::Vertex::m_index { -1 } |
Vertex index.
castor::Array< float, 3 > castor3d::FaceInfos::Vertex::m_normal { { 0.0f, 0.0f, 0.0f } } |
Vertex normal.
castor::Array< float, 2 > castor3d::FaceInfos::Vertex::m_texCoords { { 0.0f, 0.0f } } |
Vertex UV.