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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightBuffer, including all inherited members.
| addLight(Light &light) | castor3d::LightBuffer | |
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::LightBuffer | |
| createLayoutBinding(VkShaderStageFlags stages, uint32_t binding) const | castor3d::LightBuffer | |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::LightBuffer | |
| getBinding(uint32_t binding) const | castor3d::LightBuffer | |
| getLights(LightType type) const | castor3d::LightBuffer | inline |
| getLightsBufferCount(LightType type) const noexcept | castor3d::LightBuffer | |
| getPtr() | castor3d::LightBuffer | inline |
| getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) const | castor3d::LightBuffer | |
| LightBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::LightBuffer | |
| LightsData typedef | castor3d::LightBuffer | |
| removeLight(Light &light) | castor3d::LightBuffer | |
| update(CpuUpdater &updater) | castor3d::LightBuffer | |
| upload(UploadData &uploader) | castor3d::LightBuffer |