Castor3D 0.16.0
Multiplatform 3D engine
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Classes | |
class | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > |
struct | castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource |
class | castor3d::FontTexture |
Namespaces | |
namespace | castor3d |
Typedefs | |
using | castor3d::DoubleBufferedTextureLayout = DoubleBufferedResourceT< TextureLayout, castor::UniquePtr > |
Functions | |
C3D_API void | castor3d::postPreRenderGpuEvent (Engine &engine, castor::Function< void(RenderDevice const &, QueueData const &) > event) |
C3D_API void | castor3d::postQueueRenderCpuEvent (Engine &engine, castor::Function< void() > event) |