Castor3D 0.16.0
Multiplatform 3D engine
Classes | Namespaces | Typedefs | Functions
FontTexture.hpp File Reference

Classes

class  castor3d::DoubleBufferedResourceT< ResourceT, PointerT >
 
struct  castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource
 
class  castor3d::FontTexture
 

Namespaces

namespace  castor3d
 

Typedefs

using castor3d::DoubleBufferedTextureLayout = DoubleBufferedResourceT< TextureLayout, castor::UniquePtr >
 

Functions

C3D_API void castor3d::postPreRenderGpuEvent (Engine &engine, castor::Function< void(RenderDevice const &, QueueData const &) > event)
 
C3D_API void castor3d::postQueueRenderCpuEvent (Engine &engine, castor::Function< void() > event)