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C3D_API bool | castor3d::operator< (PipelineBaseHash const &lhs, PipelineBaseHash const &rhs) noexcept |
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bool | castor3d::operator== (PipelineBaseHash const &lhs, PipelineBaseHash const &rhs) noexcept |
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C3D_API bool | castor3d::operator== (PipelineHiHashDetails const &lhs, PipelineHiHashDetails const &rhs) noexcept |
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C3D_API bool | castor3d::operator== (PipelineLoHashDetails const &lhs, PipelineLoHashDetails const &rhs) noexcept |
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C3D_API bool | castor3d::operator== (PipelineFlags const &lhs, PipelineFlags const &rhs) noexcept |
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C3D_API PipelineBaseHash | castor3d::getPipelineBaseHash (PassComponentRegister const &passComponents, SubmeshComponentRegister const &submeshComponents, PipelineFlags const &flags) noexcept |
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C3D_API PipelineBaseHash | castor3d::getPipelineBaseHash (RenderNodesPass const &renderPass, Submesh const &data, Pass const &pass, bool isFrontCulled) noexcept |
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C3D_API PipelineBaseHash | castor3d::getPipelineBaseHash (RenderNodesPass const &renderPass, BillboardBase const &data, Pass const &pass, bool isFrontCulled) noexcept |
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C3D_API PipelineHiHashDetails | castor3d::getPipelineHiHashDetails (RenderNodesPass const &renderPass, PipelineBaseHash const &hash, ShaderFlags shaderFlags) noexcept |
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C3D_API PipelineHiHashDetails | castor3d::getPipelineHiHashDetails (RenderTechniquePass const &renderPass, PipelineBaseHash const &hash, ShaderFlags shaderFlags) noexcept |
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