Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::ShadowMap::PassData Struct Reference

#include <ShadowMap.hpp>

Collaboration diagram for castor3d::ShadowMap::PassData:
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Public Member Functions

 PassData ()=default
 
 PassData (SceneCullerUPtr culler)
 
 PassData (ViewportUPtr viewport, SceneCullerUPtr culler)
 
 PassData (SceneCuller *culler)
 

Public Attributes

ViewportUPtr viewport {}
 
FrustumUPtr frustum {}
 
SceneCullerUPtr ownCuller {}
 
SceneCullerculler {}
 
ShadowMapPasspass {}
 

Constructor & Destructor Documentation

◆ PassData() [1/4]

castor3d::ShadowMap::PassData::PassData ( )
default

◆ PassData() [2/4]

castor3d::ShadowMap::PassData::PassData ( SceneCullerUPtr culler)
inlineexplicit

◆ PassData() [3/4]

castor3d::ShadowMap::PassData::PassData ( ViewportUPtr viewport,
SceneCullerUPtr culler )
inline

◆ PassData() [4/4]

castor3d::ShadowMap::PassData::PassData ( SceneCuller * culler)
inlineexplicit

Member Data Documentation

◆ culler

SceneCuller* castor3d::ShadowMap::PassData::culler {}

◆ frustum

FrustumUPtr castor3d::ShadowMap::PassData::frustum {}

◆ ownCuller

SceneCullerUPtr castor3d::ShadowMap::PassData::ownCuller {}

◆ pass

ShadowMapPass* castor3d::ShadowMap::PassData::pass {}

◆ viewport

ViewportUPtr castor3d::ShadowMap::PassData::viewport {}

The documentation for this struct was generated from the following file: