#include <SceneFileParserData.hpp>
◆ Name
◆ Values
Initial value:= []()
{
UInt32StrMap result;
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_VERTEX_BIT ) )] = uint32_t( VK_SHADER_STAGE_VERTEX_BIT );
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ) )] = uint32_t( VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT );
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT ) )] = uint32_t( VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT );
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_GEOMETRY_BIT ) )] = uint32_t( VK_SHADER_STAGE_GEOMETRY_BIT );
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_FRAGMENT_BIT ) )] = uint32_t( VK_SHADER_STAGE_FRAGMENT_BIT );
result[
castor::makeString( ashes::getName( VK_SHADER_STAGE_COMPUTE_BIT ) )] = uint32_t( VK_SHADER_STAGE_COMPUTE_BIT );
return result;
}( )
CU_API String makeString(MbStringView const &in)
The documentation for this struct was generated from the following file: