Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::TextureAnimationBuffer, including all inherited members.
addTextureAnimation(AnimatedTexture const &texture) | castor3d::TextureAnimationBuffer | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::TextureAnimationBuffer | |
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::TextureAnimationBuffer | |
DataSize | castor3d::TextureAnimationBuffer | static |
getBinding(uint32_t binding) const | castor3d::TextureAnimationBuffer | |
getPtr() | castor3d::TextureAnimationBuffer | inline |
removeTextureAnimation(AnimatedTexture const &texture) noexcept | castor3d::TextureAnimationBuffer | |
TextureAnimationBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::TextureAnimationBuffer | |
TextureAnimationsData typedef | castor3d::TextureAnimationBuffer | |
update(UploadData &uploader) | castor3d::TextureAnimationBuffer |