#include <TextureAnimationBuffer.hpp>
◆ TextureAnimationsData
◆ TextureAnimationBuffer()
C3D_API castor3d::TextureAnimationBuffer::TextureAnimationBuffer |
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Engine & | engine, |
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RenderDevice const & | device, |
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uint32_t | count ) |
Constructor.
- Parameters
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[in] | engine | The engine. |
[in] | device | The GPU device. |
[in] | count | The max configurations count. |
◆ addTextureAnimation()
Adds a configuration to the buffer.
- Parameters
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◆ createBinding()
C3D_API void castor3d::TextureAnimationBuffer::createBinding |
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ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | binding ) const |
Creates the descriptor set binding at given point.
- Parameters
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[in] | descriptorSet | The descriptor set that receives the binding. |
[in] | binding | The descriptor set layout binding. |
◆ createLayoutBinding()
C3D_API VkDescriptorSetLayoutBinding castor3d::TextureAnimationBuffer::createLayoutBinding |
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uint32_t | binding, |
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VkShaderStageFlags | stages = (VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT) ) const |
Creates the descriptor set layout binding.
◆ getBinding()
C3D_API ashes::WriteDescriptorSet castor3d::TextureAnimationBuffer::getBinding |
( |
uint32_t | binding | ) |
const |
Creates the descriptor write for this buffer.
◆ getPtr()
uint8_t * castor3d::TextureAnimationBuffer::getPtr |
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inline |
◆ removeTextureAnimation()
Removes a configuration from the buffer.
- Parameters
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◆ update()
Updates the configurations buffer.
◆ DataSize
uint32_t constexpr castor3d::TextureAnimationBuffer::DataSize = uint32_t( sizeof( TextureAnimationData ) ) |
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staticconstexpr |
The documentation for this class was generated from the following file: