#include <GlslOutputComponents.hpp>
◆ DirectLighting() [1/2]
castor3d::shader::DirectLighting::DirectLighting |
( |
sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ DirectLighting() [2/2]
castor3d::shader::DirectLighting::DirectLighting |
( |
sdw::ShaderWriter & | writer | ) |
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inlineexplicit |
◆ ambient()
auto castor3d::shader::DirectLighting::ambient |
( |
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const |
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inline |
◆ coatingSpecular()
auto castor3d::shader::DirectLighting::coatingSpecular |
( |
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const |
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inline |
◆ diffuse()
auto castor3d::shader::DirectLighting::diffuse |
( |
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const |
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inline |
◆ scattering()
auto castor3d::shader::DirectLighting::scattering |
( |
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const |
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inline |
◆ sheen()
auto castor3d::shader::DirectLighting::sheen |
( |
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const |
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inline |
◆ specular()
auto castor3d::shader::DirectLighting::specular |
( |
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const |
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inline |
The documentation for this struct was generated from the following file: