| getFloat(sdw::Vec4 const &sampled, sdw::UInt const &mask) | castor3d::shader::TextureConfigData | static |
| getUv(DerivTex const &uvw) const | castor3d::shader::TextureConfigData | |
| getUv(sdw::Vec3 const &uvw) const | castor3d::shader::TextureConfigData | inline |
| getVec2(sdw::Vec4 const &sampled, sdw::UInt const &mask) | castor3d::shader::TextureConfigData | static |
| getVec3(sdw::Vec4 const &sampled, sdw::UInt const &mask) | castor3d::shader::TextureConfigData | static |
| hgtFact() const | castor3d::shader::TextureConfigData | inline |
| isTileAnim() const | castor3d::shader::TextureConfigData | inline |
| isTrnfAnim() const | castor3d::shader::TextureConfigData | inline |
| needsXInv() const | castor3d::shader::TextureConfigData | inline |
| needsYInv() const | castor3d::shader::TextureConfigData | inline |
| needsZInv() const | castor3d::shader::TextureConfigData | inline |
| nml2Chan() const | castor3d::shader::TextureConfigData | inline |
| nmlFact() const | castor3d::shader::TextureConfigData | inline |
| nmlGMul() const | castor3d::shader::TextureConfigData | inline |
| rotateU() const | castor3d::shader::TextureConfigData | inline |
| rotateV() const | castor3d::shader::TextureConfigData | inline |
| scale() const | castor3d::shader::TextureConfigData | inline |
| setUv(DerivTex &lhs, DerivTex const &rhs) const | castor3d::shader::TextureConfigData | |
| setUv(sdw::Vec3 &lhs, sdw::Vec2 const &rhs) const | castor3d::shader::TextureConfigData | inline |
| texSet() const | castor3d::shader::TextureConfigData | inline |
| TextureConfigData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::TextureConfigData | |
| TextureConfigurations | castor3d::shader::TextureConfigData | friend |
| tileSet() const | castor3d::shader::TextureConfigData | inline |
| toUv(DerivTex const &uvw) const | castor3d::shader::TextureConfigData | |
| toUv(sdw::Vec3 const &uvw) const | castor3d::shader::TextureConfigData | inline |
| transform() const | castor3d::shader::TextureConfigData | inline |
| transformUV(Utils &utils, TextureTransformData const &anim, sdw::Vec2 &uv) const | castor3d::shader::TextureConfigData | |
| transformUV(Utils &utils, TextureTransformData const &anim, DerivTex &uv) const | castor3d::shader::TextureConfigData | |
| transformUVW(Utils &utils, TextureTransformData const &anim, sdw::Vec3 &uvw) const | castor3d::shader::TextureConfigData | |
| translate() const | castor3d::shader::TextureConfigData | inline |