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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SceneUbo, including all inherited members.
| cpuUpdate(Fog const &fog) | castor3d::SceneUbo | |
| cpuUpdate(Scene const &scene) | castor3d::SceneUbo | |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::SceneUbo | inline |
| createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::SceneUbo | inline |
| getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::SceneUbo | inline |
| getUbo() const | castor3d::SceneUbo | inline |
| operator=(SceneUbo const &rhs)=delete | castor3d::SceneUbo | |
| operator=(SceneUbo &&rhs) noexcept=delete | castor3d::SceneUbo | |
| SceneUbo(SceneUbo const &rhs)=delete | castor3d::SceneUbo | |
| SceneUbo(SceneUbo &&rhs) noexcept=default | castor3d::SceneUbo | |
| SceneUbo(RenderDevice const &device) | castor3d::SceneUbo | explicit |
| ~SceneUbo() noexcept | castor3d::SceneUbo |