| buffers | castor3d::ObjectBufferOffset | |
| createInOutStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
| createInputStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
| createOutputStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
| createUniformPassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
| getAskedSize(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getBuffer(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getBufferChunk(SubmeshData data) | castor3d::ObjectBufferOffset | inline |
| getBufferChunk(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getCount(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getFirst(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getFirstIndex() const | castor3d::ObjectBufferOffset | inline |
| getFirstVertex() const | castor3d::ObjectBufferOffset | inline |
| getID() const | castor3d::ObjectBufferOffset | inline |
| getOffset(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| getStorageBinding(SubmeshData data, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
| getUniformBinding(SubmeshData data, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
| hasData(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
| hash | castor3d::ObjectBufferOffset | |
| id | castor3d::ObjectBufferOffset | |
| ObjectBufferOffset()=default | castor3d::ObjectBufferOffset | |
| ObjectBufferOffset(size_t hash) | castor3d::ObjectBufferOffset | inlineexplicit |
| operator bool() const | castor3d::ObjectBufferOffset | inlineexplicit |
| reset() | castor3d::ObjectBufferOffset | inline |
| setBufferChunkSize(SubmeshData data, uint32_t size) | castor3d::ObjectBufferOffset | inline |