| allocated | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| cameraUbo | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| clearDrawPipelineData(FontTexture const *fontTexture) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| descriptorLayout | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| descriptorPool | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| device | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| engine | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| fill(castor::Size const &renderSize, OverlayT const &overlay, OverlayDrawData &data, bool secondary, FontTexture const *fontTexture) noexcept | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| fillComputeDescriptorSet(FontTexture const *fontTexture, ashes::DescriptorSetLayout const &descriptorLayout, ashes::DescriptorSet &descriptorSet) const | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| getDrawPipelineData(OverlayDrawPipeline const &pipeline, FontTexture const *fontTexture, ashes::DescriptorSet const *textDescriptorSet) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| getTextBuffer(FontTexture const &fontTexture) const | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| hdrConfigUbo | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| index | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| isBorder | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
| isCpuFilled | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
| isPanel | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
| isText | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
| name | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| overlaysBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| overlaysData | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| OverlayVertexBufferPoolT(Engine &engine, castor::String const &debugName, RenderDevice const &device, CameraUbo const &cameraUbo, HdrConfigUbo const &hdrConfigUbo, ashes::DescriptorSetLayout const &descriptorLayout, uint32_t count, OverlayTextBufferPoolUPtr textBuf=nullptr) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| Quad typedef | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| textBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| upload(UploadData &uploader) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
| vertexBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |