Castor3D 0.16.0
Multiplatform 3D engine
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#include <PipelinesNodes.hpp>
Public Member Functions | |
RenderedNodeT ()=default | |
RenderedNodeT (NodeT const *node, bool visible, NodeCommandT< NodeT > command) | |
Public Attributes | |
NodeT const * | node {} |
bool | visible {} |
NodeCommandT< NodeT > | command {} |
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default |
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inline |
NodeCommandT< NodeT > castor3d::RenderedNodeT< NodeT >::command {} |
NodeT const* castor3d::RenderedNodeT< NodeT >::node {} |
bool castor3d::RenderedNodeT< NodeT >::visible {} |