Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::RenderedNodeT< NodeT > Struct Template Reference

#include <PipelinesNodes.hpp>

Public Member Functions

 RenderedNodeT ()=default
 
 RenderedNodeT (NodeT const *node, bool visible, NodeCommandT< NodeT > command)
 

Public Attributes

NodeT const * node {}
 
bool visible {}
 
NodeCommandT< NodeT > command {}
 

Constructor & Destructor Documentation

◆ RenderedNodeT() [1/2]

template<typename NodeT >
castor3d::RenderedNodeT< NodeT >::RenderedNodeT ( )
default

◆ RenderedNodeT() [2/2]

template<typename NodeT >
castor3d::RenderedNodeT< NodeT >::RenderedNodeT ( NodeT const * node,
bool visible,
NodeCommandT< NodeT > command )
inline

Member Data Documentation

◆ command

template<typename NodeT >
NodeCommandT< NodeT > castor3d::RenderedNodeT< NodeT >::command {}

◆ node

template<typename NodeT >
NodeT const* castor3d::RenderedNodeT< NodeT >::node {}

◆ visible

template<typename NodeT >
bool castor3d::RenderedNodeT< NodeT >::visible {}

The documentation for this struct was generated from the following file: