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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::ScatteringModel, including all inherited members.
computeRadiance(Light const &light, sdw::Vec3 const &lightDirection) const | castor3d::shader::ScatteringModel | virtual |
computeScattering(LightingModel &lighting, ShadowData const &shadows, sdw::Int const shadowMapIndex, sdw::Vec3 const &radiance, sdw::Float const &lightIntensity, BlendComponents const &components, LightSurface const &lightSurface, sdw::Vec3 output) | castor3d::shader::ScatteringModel | virtual |
create(sdw::ShaderWriter &writer) | castor3d::shader::ScatteringModel | static |
initialiseBackground(BackgroundModel &background, Shadow &shadowModel) | castor3d::shader::ScatteringModel | virtual |
m_writer | castor3d::shader::ScatteringModel | protected |
Name | castor3d::shader::ScatteringModel | static |
ScatteringModel(sdw::ShaderWriter &writer) | castor3d::shader::ScatteringModel | explicit |
~ScatteringModel()=default | castor3d::shader::ScatteringModel | virtual |