Castor3D 0.16.0
Multiplatform 3D engine
|
#include <OverlayTextBufferPool.hpp>
Public Attributes | |
ashes::BufferPtr< DataT > | buffer |
castor::ArrayView< DataT > | data |
uint32_t | allocated {} |
uint32_t castor3d::OverlayTextBuffer::DataBufferT< DataT >::allocated {} |
ashes::BufferPtr< DataT > castor3d::OverlayTextBuffer::DataBufferT< DataT >::buffer |
castor::ArrayView< DataT > castor3d::OverlayTextBuffer::DataBufferT< DataT >::data |