#include <RenderNodesPass.hpp>
◆ IsRenderPassEnabled() [1/2]
castor3d::IsRenderPassEnabled::IsRenderPassEnabled |
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RenderNodesPass const & | pass | ) |
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inlineexplicit |
◆ IsRenderPassEnabled() [2/2]
castor3d::IsRenderPassEnabled::IsRenderPassEnabled |
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inline |
◆ operator()()
bool castor3d::IsRenderPassEnabled::operator() |
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const |
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inlinenoexcept |
◆ setPass()
void castor3d::IsRenderPassEnabled::setPass |
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RenderNodesPass const & | pass | ) |
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inlinenoexcept |
◆ m_pass
The documentation for this struct was generated from the following file: