Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::IsRenderPassEnabled Struct Reference

#include <RenderNodesPass.hpp>

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Public Member Functions

 IsRenderPassEnabled (RenderNodesPass const &pass)
 
 IsRenderPassEnabled ()
 
void setPass (RenderNodesPass const &pass) noexcept
 
bool operator() () const noexcept
 

Public Attributes

RenderNodesPass const * m_pass
 

Constructor & Destructor Documentation

◆ IsRenderPassEnabled() [1/2]

castor3d::IsRenderPassEnabled::IsRenderPassEnabled ( RenderNodesPass const & pass)
inlineexplicit

◆ IsRenderPassEnabled() [2/2]

castor3d::IsRenderPassEnabled::IsRenderPassEnabled ( )
inline

Member Function Documentation

◆ operator()()

bool castor3d::IsRenderPassEnabled::operator() ( ) const
inlinenoexcept

References castor3d::RenderNodesPass::isPassEnabled(), and m_pass.

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◆ setPass()

void castor3d::IsRenderPassEnabled::setPass ( RenderNodesPass const & pass)
inlinenoexcept

References m_pass.

Member Data Documentation

◆ m_pass

RenderNodesPass const* castor3d::IsRenderPassEnabled::m_pass

Referenced by operator()(), and setPass().


The documentation for this struct was generated from the following file: