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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::VoxelData, including all inherited members.
| clipToGrid | castor3d::shader::VoxelData | |
| enableConservativeRasterization | castor3d::shader::VoxelData | |
| enabled | castor3d::shader::VoxelData | |
| enableOcclusion | castor3d::shader::VoxelData | |
| enableSecondaryBounce | castor3d::shader::VoxelData | |
| gridToClip | castor3d::shader::VoxelData | |
| gridToWorld | castor3d::shader::VoxelData | |
| radianceMaxDistance | castor3d::shader::VoxelData | |
| radianceMips | castor3d::shader::VoxelData | |
| radianceNumCones | castor3d::shader::VoxelData | |
| radianceNumConesInv | castor3d::shader::VoxelData | |
| rayStepSize | castor3d::shader::VoxelData | |
| VoxelData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::VoxelData | inline |
| worldToClip(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData | |
| worldToGrid | castor3d::shader::VoxelData | |
| worldToImg(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData | |
| worldToTex(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData |