Castor3D 0.16.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::rq::Texcoord |
Tells how the texture coordinates from the vertex buffer are built. More... | |
struct | castor3d::rq::BindingDescription |
struct | castor3d::rq::ConfigT< WrapperT > |
struct | castor3d::rq::RawTyperT< TypeT > |
class | castor3d::RenderQuad |
class | castor3d::RenderQuadBuilderT< ConfigT, BuilderT > |
Used to create a RenderQuad variable. More... | |
class | castor3d::RenderQuadBuilder |
Namespaces | |
namespace | castor3d |
namespace | castor3d::rq |
Typedefs | |
using | castor3d::rq::BindingDescriptionArray = castor::Vector< BindingDescription > |
template<typename TypeT > | |
using | castor3d::rq::RawTypeT = typename RawTyperT< TypeT >::Type |
using | castor3d::rq::Config = ConfigT< ashes::Optional > |
using | castor3d::rq::ConfigData = ConfigT< RawTypeT > |