Castor3D 0.16.0
Multiplatform 3D engine
Classes | Namespaces | Typedefs
RenderQuad.hpp File Reference

Classes

struct  castor3d::rq::Texcoord
 Tells how the texture coordinates from the vertex buffer are built. More...
 
struct  castor3d::rq::BindingDescription
 
struct  castor3d::rq::ConfigT< WrapperT >
 
struct  castor3d::rq::RawTyperT< TypeT >
 
class  castor3d::RenderQuad
 
class  castor3d::RenderQuadBuilderT< ConfigT, BuilderT >
 Used to create a RenderQuad variable. More...
 
class  castor3d::RenderQuadBuilder
 

Namespaces

namespace  castor3d
 
namespace  castor3d::rq
 

Typedefs

using castor3d::rq::BindingDescriptionArray = castor::Vector< BindingDescription >
 
template<typename TypeT >
using castor3d::rq::RawTypeT = typename RawTyperT< TypeT >::Type
 
using castor3d::rq::Config = ConfigT< ashes::Optional >
 
using castor3d::rq::ConfigData = ConfigT< RawTypeT >