Castor3D 0.16.0
Multiplatform 3D engine
castor3d::LinesMapping::ComponentData Member List

This is the complete list of members for castor3d::LinesMapping::ComponentData, including all inherited members.

addLine(uint32_t a, uint32_t b)castor3d::LinesMapping::ComponentData
addLineGroup(LineIndices const *const begin, LineIndices const *const end)castor3d::LinesMapping::ComponentData
addLineGroup(castor::Vector< LineIndices > const &lines)castor3d::LinesMapping::ComponentDatainline
addLineGroup(castor::Array< LineIndices, Count > const &lines)castor3d::LinesMapping::ComponentDatainline
addLineGroup(LineIndices(&lines)[Count])castor3d::LinesMapping::ComponentDatainline
cleanup(RenderDevice const &device)castor3d::SubmeshComponentData
clearLines()castor3d::LinesMapping::ComponentData
ComponentData(Submesh &submesh, VkBufferUsageFlags bufferUsageFlags)castor3d::IndexMapping::ComponentDatainline
copy(SubmeshComponentDataRPtr data) const overridecastor3d::LinesMapping::ComponentDatavirtual
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation) override finalcastor3d::IndexMapping::ComponentDatainlinevirtual
getCount() const noexceptcastor3d::LinesMapping::ComponentDatainline
getFaces() const noexceptcastor3d::LinesMapping::ComponentDatainline
getFaces() noexceptcastor3d::LinesMapping::ComponentDatainline
getUsageFlags() const noexcept overridecastor3d::IndexMapping::ComponentDatainlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponentData
m_submeshcastor3d::SubmeshComponentDataprotected
needsUpdate()castor3d::SubmeshComponentDatainline
operator=(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
operator=(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
operator[](uint32_t index) constcastor3d::LinesMapping::ComponentDatainline
SubmeshComponentData(Submesh &submesh)castor3d::SubmeshComponentData
SubmeshSubComponent()=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
upload(UploadData &uploader)castor3d::SubmeshComponentData
~SubmeshSubComponent() noexcept=defaultcastor3d::SubmeshSubComponentvirtual