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void | copy (SubmeshComponentDataRPtr data) const override |
| Copies given component's data into this one.
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C3D_API void | clearLines () |
| Clears the lines array.
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C3D_API Line | addLine (uint32_t a, uint32_t b) |
| Creates and adds a line to the submesh.
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C3D_API void | addLineGroup (LineIndices const *const begin, LineIndices const *const end) |
| Creates and adds lines to the submesh.
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void | addLineGroup (castor::Vector< LineIndices > const &lines) |
| Creates and adds lines to the submesh.
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template<size_t Count> |
void | addLineGroup (castor::Array< LineIndices, Count > const &lines) |
| Creates and adds lines to the submesh.
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template<uint32_t Count> |
void | addLineGroup (LineIndices(&lines)[Count]) |
| Creates and adds lines to the submesh.
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Line const & | operator[] (uint32_t index) const |
| Retrieves the line at given index.
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LineArray const & | getFaces () const noexcept |
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LineArray & | getFaces () noexcept |
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uint32_t | getCount () const noexcept |
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| ComponentData (Submesh &submesh, VkBufferUsageFlags bufferUsageFlags) |
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void | gather (PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override final |
| Gathers buffers that need to go in a vertex layout.
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VkBufferUsageFlags | getUsageFlags () const noexcept override |
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C3D_API | SubmeshComponentData (Submesh &submesh) |
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C3D_API bool | initialise (RenderDevice const &device) |
| Initialises the submesh.
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C3D_API void | cleanup (RenderDevice const &device) |
| Cleans the submesh.
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C3D_API void | upload (UploadData &uploader) |
| Uploads data on VRAM.
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void | needsUpdate () |
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| SubmeshSubComponent ()=default |
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| SubmeshSubComponent (SubmeshSubComponent const &)=delete |
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SubmeshSubComponent & | operator= (SubmeshSubComponent const &)=delete |
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C3D_API | SubmeshSubComponent (SubmeshSubComponent &&) noexcept=default |
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C3D_API SubmeshSubComponent & | operator= (SubmeshSubComponent &&) noexcept=default |
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virtual C3D_API | ~SubmeshSubComponent () noexcept=default |
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