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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SubmeshComponentData, including all inherited members.
| cleanup(RenderDevice const &device) | castor3d::SubmeshComponentData | |
| copy(SubmeshComponentDataRPtr data) const =0 | castor3d::SubmeshComponentData | pure virtual |
| gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation)=0 | castor3d::SubmeshComponentData | pure virtual |
| getUsageFlags() const noexcept | castor3d::SubmeshComponentData | inlinevirtual |
| initialise(RenderDevice const &device) | castor3d::SubmeshComponentData | |
| isDirty() const noexcept | castor3d::SubmeshComponentData | inline |
| m_submesh | castor3d::SubmeshComponentData | protected |
| needsUpdate() noexcept | castor3d::SubmeshComponentData | inline |
| operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| SubmeshComponentData(Submesh &submesh) | castor3d::SubmeshComponentData | |
| SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| upload(UploadData &uploader) | castor3d::SubmeshComponentData | |
| ~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |