| BinaryParserBase()=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > |  | 
  | BinaryParserBase(BinaryParserBase const &)=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > |  | 
  | BinaryParserBase(BinaryParserBase &&) noexcept=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > |  | 
  | checkError(bool result, castor::String const &text) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | createBinaryParser() | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inline | 
  | doGetSubChunk(BinaryChunk &chunk) | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doIsLittleEndian() const noexcept | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseChunk(T *values, size_t count, BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseChunk(T(&values)[Count], BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseChunk(castor::Array< T, Count > &values, BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseChunk(castor::Vector< T > &values, BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseChunk(T &value, BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | doParseHeader(BinaryChunk &chunk) const | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inlineprotected | 
  | m_chunk | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | protected | 
  | m_fileVersion | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | mutableprotected | 
  | Name | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | protectedstatic | 
  | operator=(BinaryParserBase const &)=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > |  | 
  | operator=(BinaryParserBase &&) noexcept=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > |  | 
  | parse(SceneNodeAnimationKeyFrame &obj, castor::BinaryFile &file) | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inline | 
  | parse(SceneNodeAnimationKeyFrame &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | inline | 
  | ~BinaryParserBase() noexcept=default | castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | virtual |