#include <GeometryBuffers.hpp>
◆ GeometryBuffers() [1/2]
castor3d::GeometryBuffers::GeometryBuffers |
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default |
◆ GeometryBuffers() [2/2]
castor3d::GeometryBuffers::GeometryBuffers |
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ObjectBufferOffset::GpuBufferChunk | indexOffset, |
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ashes::BufferCRefArray | buffers, |
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ashes::UInt64Array | offsets, |
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ashes::PipelineVertexInputStateCreateInfoCRefArray | layouts ) |
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inlinenoexcept |
◆ buffers
ashes::BufferCRefArray castor3d::GeometryBuffers::buffers {} |
◆ indexOffset
◆ layouts
ashes::PipelineVertexInputStateCreateInfoCRefArray castor3d::GeometryBuffers::layouts {} |
◆ offsets
ashes::UInt64Array castor3d::GeometryBuffers::offsets {} |
The documentation for this struct was generated from the following file: