Castor3D 0.16.0
Multiplatform 3D engine
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#include <EquirectangularToCube.hpp>
Public Member Functions | |
EquirectangularToCube (TextureLayout const &equiRectangular, RenderDevice const &device, TextureLayout const &target) | |
void | render (QueueData const &queueData) |
castor3d::EquirectangularToCube::EquirectangularToCube | ( | TextureLayout const & | equiRectangular, |
RenderDevice const & | device, | ||
TextureLayout const & | target ) |
void castor3d::EquirectangularToCube::render | ( | QueueData const & | queueData | ) |