Castor3D 0.16.0
Multiplatform 3D engine
castor3d::TextureAnimation Member List

This is the complete list of members for castor3d::TextureAnimation, including all inherited members.

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >
addPendingAnimated(AnimatedObject &object) noexceptcastor3d::TextureAnimationinline
AnimationT(AnimationT &&rhs) noexcept=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< TextureAnimation >castor3d::TextureAnimationfriend
BinaryWriter< TextureAnimation >castor3d::TextureAnimationfriend
enableTileAnim() noexceptcastor3d::TextureAnimationinline
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >
getAnimable() constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getName() const noexceptcastor::NamedBaseT< T >inline
getOwner() constcastor::OwnedBy< Owner >inline
getRotate(castor::Milliseconds const &time) constcastor3d::TextureAnimation
getRotateSpeed() const noexceptcastor3d::TextureAnimationinline
getScale(castor::Milliseconds const &time) constcastor3d::TextureAnimation
getScaleSpeed() const noexceptcastor3d::TextureAnimationinline
getTranslate(castor::Milliseconds const &time) constcastor3d::TextureAnimation
getTranslateSpeed() const noexceptcastor3d::TextureAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
initialiseTiles(TextureUnit const &unit)castor3d::TextureAnimation
isEmpty() constcastor3d::AnimationT< Engine >inline
isTileAnimated() const noexceptcastor3d::TextureAnimationinline
isTransformAnimated() constcastor3d::TextureAnimation
m_animablecastor3d::AnimationT< Engine >protected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_namecastor::NamedBaseT< T >protected
m_pendingcastor3d::TextureAnimationprotected
m_rotatecastor3d::TextureAnimationprotected
m_scalecastor3d::TextureAnimationprotected
m_tileAnimcastor3d::TextureAnimationprotected
m_translatecastor3d::TextureAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(TextureAnimation &&rhs) noexcept=deletecastor3d::TextureAnimation
operator=(TextureAnimation const &rhs)=deletecastor3d::TextureAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs) noexcept=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
OwnedBy(Owner &owner)castor::OwnedBy< Owner >inlineexplicitprotected
rename(T name) noexceptcastor::NamedBaseT< T >inline
setAnimable(TextureUnit &unit)castor3d::TextureAnimation
setRotateSpeed(TextureRotateSpeed rotate) noexceptcastor3d::TextureAnimationinline
setScaleSpeed(TextureScaleSpeed scale) noexceptcastor3d::TextureAnimationinline
setTransformSpeed(TextureTranslateSpeed translate, TextureRotateSpeed rotate, TextureScaleSpeed scale) noexceptcastor3d::TextureAnimationinline
setTranslateSpeed(TextureTranslateSpeed translate) noexceptcastor3d::TextureAnimationinline
size() constcastor3d::AnimationT< Engine >inline
TextureAnimation(TextureAnimation &&rhs) noexcept=defaultcastor3d::TextureAnimation
TextureAnimation(TextureAnimation const &rhs)=deletecastor3d::TextureAnimation
TextureAnimation(Engine &engine, castor::String const &name=castor::cuEmptyString)castor3d::TextureAnimationexplicit
TextureAnimationInstancecastor3d::TextureAnimationfriend
updateLength()castor3d::AnimationT< Engine >
~AnimationT() noexcept=defaultcastor3d::AnimationT< Engine >virtual
~TextureAnimation() noexcept override=defaultcastor3d::TextureAnimation