Castor3D 0.16.0
Multiplatform 3D engine
Classes | Namespaces | Macros
GlslOverlaySurface.hpp File Reference

Classes

struct  castor3d::shader::OverlaySurfaceT< FlagT >
 

Namespaces

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_OverlaysSurfaces(writer, binding, set, isText, hasTex)
 

Macro Definition Documentation

◆ C3D_OverlaysSurfaces

#define C3D_OverlaysSurfaces ( writer,
binding,
set,
isText,
hasTex )
Value:
sdw::StorageBuffer c3d_overlaysSurfacesBuffer{ writer\
, "C3D_OverlaysSurfacesBuffer"\
, "c3d_overlaysSurfacesBuffer"\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd430\
, true };\
auto c3d_overlaysSurfaces = c3d_overlaysSurfacesBuffer.declMemberArray< castor3d::shader::OverlaySurface >( "d"\
, true\
, isText\
, hasTex );\
c3d_overlaysSurfacesBuffer.end()
OverlaySurfaceT< sdw::var::Flag::eNone > OverlaySurface
Definition SdwModule.hpp:164